Scenario: To develop a 3D Treasure Chest for use in a pre-supplied scene. This is to be used to create an advertisement for the board game "Pirate Gold". This task will create familiarity with the 3D Production Pipeline and allow for a step by step guide through the process of creating a Animated 3D Scene. … Continue reading Week 1 – Scenario Overview
Category: TreasureChestDev
Development of Treasure Chest project
Week 2 – 3D Modelling
This week in class we went over more of the tools as features of 3Ds Max in order to be equipped to work on our treasure chests for the Pirates Gold board game. As part of the creative brief given for this task the design of the chest has already been determined therefore my task … Continue reading Week 2 – 3D Modelling
Week 3 – UV Mapping
This week we went through UV Mapping which is simply to create a 2D image of a 3D Model in order for it to be textured. (For more information see UV Mapping). The process of UV Mapping is quite simple however i found it to be a bit tedious and time consuming, it took me several … Continue reading Week 3 – UV Mapping
Week 4 – Texturing
This week we got to experiment with the texturing of the Treasure Chest. To make things easier we were supplied with a colour palette and a tutorial to help get a nicely balanced look. I thoroughly enjoyed this section as it allowed me to have more creative freedom over the look and feel of my treasure … Continue reading Week 4 – Texturing
Week 5 – Scene Assembly, Rigging and Animation
This week i got Scene Assembly, Rigging and Animation done for my project as they all relate to each other it was easy to combine them, its kinda hard to animate without first assembling the scene. Scene Assembly The first thing i did was my scene assembly, i really enjoyed arranging all the different assets … Continue reading Week 5 – Scene Assembly, Rigging and Animation
Week 6 – Lighting and Camera’s
Once the animation section was done i had to add lighting and a camera to create my desired look. overall I had a lot more trouble with the camera's than i did with the lighting. Lighting The lighting for this scene was really simple, i opted for a single skylight in the middle of the … Continue reading Week 6 – Lighting and Camera’s
Week 7 – Rendering
Now that my Animation is finally all complete i now have to render. Rendering is basically taking individual photo's of each frame of the animation so that they can be complied into a film editor, such as adobe premier, The rendering process for me too roughly 30 minutes however i had to go back and re-render … Continue reading Week 7 – Rendering
Week 8 – Editing and Compositing
Now that the scene has been imported into Adobe Premier all I have left to do is add some appropriate music, the game title and export the final video. Editing Editing in the music was a simple process as all i had to do was import the file and cut the length of the instrumental … Continue reading Week 8 – Editing and Compositing
Final Project
Below is my final film for the Pirates Gold Advertisement. Overall I thoroughly enjoyed the process of creating my first 3D animated scene and I know that I will use the skills learnt from this task to complete many like it. The task was fun, engaging and sometime challenging however I really love my finished … Continue reading Final Project