3D Asset Production: Creative Brief

The next project I am doing is my MDU115.3 assessment to model, texture and present a 3D asset. This model must be suitable for use in a game environment and must be a hard surface model. What are Hard Surface Models? The classifications for what makes a Hard Surface Model can be vague as some models … Continue reading 3D Asset Production: Creative Brief

Asset Design

After looking at my three choices i have opted to create the Medieval Cart. This model will allow be to further practice my wood texturing and will be intereting to create. This model will also leave me open to create several smaller models (eg. Barrels and Crates) that can sit inside the cart provided i … Continue reading Asset Design

Asset UV Mapping

The Process of UV Mapping was fairly simple as most of my objects were rectangles. I did have some trouble when Mapping the wheels as i kept trying to planar map them until i figured out i could circular map it - makes mapping a lot easier.