The next project I am doing is my MDU115.3 assessment to model, texture and present a 3D asset. This model must be suitable for use in a game environment and must be a hard surface model. What are Hard Surface Models? The classifications for what makes a Hard Surface Model can be vague as some models … Continue reading 3D Asset Production: Creative Brief
Category: 3dAsset
Asset Design
After looking at my three choices i have opted to create the Medieval Cart. This model will allow be to further practice my wood texturing and will be intereting to create. This model will also leave me open to create several smaller models (eg. Barrels and Crates) that can sit inside the cart provided i … Continue reading Asset Design
Asset Modelling
Utilizing the design influences of the other carts I now need to begin creating my cart. I have opted to begin with the base of the cart as it will keep the cart in proportion as well as providing the key structure of the model. Cart Base To get the basic shape for my model … Continue reading Asset Modelling
Asset Modelling – Cont.
Wheels I had a bit of trouble when creating the wheels as i was unsure of how to start, see attempts below, I Found that a perfect circle would create too many Poly's and looked out of place with the ridged edges of the rest of the model. I then moved onto a the tourus … Continue reading Asset Modelling – Cont.
Asset Modelling – Whoops!
Since finishing my model (As seen below) I realized that i forgot something Turns out i forgot to actually attach the wheels to the cart and they were simply floating next to it, not a big deal as it look all connected however i decided to rectify the situation So now i have an actual … Continue reading Asset Modelling – Whoops!
Asset UV Mapping
The Process of UV Mapping was fairly simple as most of my objects were rectangles. I did have some trouble when Mapping the wheels as i kept trying to planar map them until i figured out i could circular map it - makes mapping a lot easier.
Asset Texturing
Now that i finally finished Mapping i can get onto the fun part, Texturing. For my base colour palette I used the eyedropper tool on my reference image to give a similar coloured result. At first i though that a wood texture would be simple after already completing one for the Treasure chest. I was … Continue reading Asset Texturing
Scene Set-up
Now that the final model has been completed I need to set up my scene for my Show-reel. Plane Its Important to create a base for my cart to sit on during the showreel, this will allow you see the shadows and texture in the scene lighting - which i will set up later Lighting … Continue reading Scene Set-up
Showreel Creation
Premier Now that i have rendered all my shots i had to put them into premier to create my final showreel. Overall i made a nice fade effect which made the scenes seem to overlap and fade into the different textures and i am really happy with it. I also added some text that described … Continue reading Showreel Creation
Final 3D Asset Showreel
Now that my Show-reel is finally done i can share it with you. Overall i am happy with this project and really happy with how my showreel came out. Enjoy