Supply and Demand As part of the studio unit this year I have to work cross-dicipline with some students in another area eg, Games, Film, Design. Because I am really interested in doing animation for games and I already knew quite a few games students I have gotten involved in a 3D platform game called … Continue reading Cross-Discipline: Games Project Work
Category: SupplyDemand
Games Asset design and modelling
The Games students needed these assets for their playtest and asked for the assets to all be done by the Friday. However they only shared this information of the Tuesday which wasn't overly helpful. For me it wasn't much of an issue and I was able to get my assets done. But for the character … Continue reading Games Asset design and modelling
Game Asset Uv mapping and texturing.
So now that the play test is over with I now get to uv map and texture the assets that I had already modeled. In the end the grenade launcher didn't need mapping because it looks unlikely that they are going to use it. Oh well more modelling practice for me. Plane Uv mapping the … Continue reading Game Asset Uv mapping and texturing.