Project Overview This particular project involves the creation of a low poly 3D character (and animation set) for a proposed mobile game based in the universe of an existing 2D television series. The Characters need to be between 500-1000 Polys and use no more than two 256x256 pixel images for the textures. In addition this project … Continue reading Pokemon Project Overview
Category: PokeProject
Pokemon Trainer Analysis
Design Analysis Before I look into design my character for this project I need to look into the style of the characters that already feature in the Pokemon universe. These two trainers are from Pokemon Black and White, I will use these as a basis for my analysis as it features both a male and … Continue reading Pokemon Trainer Analysis
Pokemon Trainer Designs
I did a bit of research into some existing 3D models of Pokemon trainers and found that one of their games included such models. These characters are quite small when compared to the original character designs that I looked into previously being approximately 3 1/2 heads tall instead of the taller 5-6 heads height of … Continue reading Pokemon Trainer Designs
Facilitator Feedback
Now that I had a decent compilation of thumbnail sketches for my water trainer we had the opportunity to get some feedback from our facilitators. We were told to choose 5 of our favorite sketches to be analyzed these where mine (circled by orange) A lot of my feedback was mostly positive and they liked … Continue reading Facilitator Feedback
Pokemon Trainer – Final design
Based off of my feedback from the facilitators I went and found a good template for my design. I had trouble finding one and instead created my own using an, almost, blank version of a female pokemon trainer from the pokemon trainer creator I found ages ago (Link Here) as well as a perspective view … Continue reading Pokemon Trainer – Final design
Trainer modelling
Modelling my trainer was a little bit of a challenge because although I have done some low poly models before (well I thought they were low poly sitting around 500-600 polys) I don't think it overly prepared me for our 1000 triangle limit but it worked out in the end and was a fun challenge. … Continue reading Trainer modelling
Trainer Uv mapping and texturing
Uv mapping Uv mapping my trainer proved to be a bit of a challenge. I knew that we had two diffuse texture maps that we could use for our model and I wanted to use one for the face and the other for the body so I could give the face more detail, considering we … Continue reading Trainer Uv mapping and texturing