Rapid Reboot – Earthbound

Its time for another Rapid Reboot project, this time around we need to create a 30 second Teaser Trailer for the reboot of an old video game. As with the last time we have 5 weeks to deliver a finalized product and each team member is limited to 10 hours a week of working time. … Continue reading Rapid Reboot – Earthbound

Animations in Games

How animating for games is different than for film? Although the underlying principles and skills of animation remain virtually the same there is a definite difference between animation for film and animation for games. When animating for film the camera is in a fixed point as the animation is only viewed from a set camera … Continue reading Animations in Games

Pantomime Sequence

One of the other tasks I have opted to do is animate a Pantomime sequence. A Pantomime sequence is where characters convey a story without any dialogue. Therefore all emotions and thoughts of the character need to be obviously read through body motion and simple facial expression. This type of animation set is really heavy … Continue reading Pantomime Sequence