Its time for another Rapid Reboot project, this time around we need to create a 30 second Teaser Trailer for the reboot of an old video game. As with the last time we have 5 weeks to deliver a finalized product and each team member is limited to 10 hours a week of working time. … Continue reading Rapid Reboot – Earthbound
Category: Studio2
Aftermath Project
For this project we have been placed in groups of 4-6 students (my group has 6 - yay!) Our task s to design and build a small real-time environment in a game engine that conveys a story, in this case the story has to be the aftermath of something like a battle or crash. I … Continue reading Aftermath Project
Earthbound Modelling
Because we have decided on creating our teaser trailer to a style similar to Beeples IV.10 (https://vimeo.com/39157873) We are going to require many 3D assets, we also determined that we are going to include all four of the main characters from the original game (Ness, Paula, Jeff and Poo) This means we need 4 fully … Continue reading Earthbound Modelling
Earthbound Rigging
Now that the characters have all been modelled and sent away for texturing I get a head start on the rigging and animation, because all of the characters were made off of the same base mesh I opted to set up my rig on the same mesh this allows me to simply import the rig … Continue reading Earthbound Rigging
Earthbound Project Post-Mortem
Final Product Overall I am really quite happy with the finalized project and what I was able to contribute. Overall I personally contributed to the creation (Modelling) of two of the character models (Paula and Jeff) and I was in charge of all of the animations for the sequence. The final cut was Exported in a … Continue reading Earthbound Project Post-Mortem
Morpheus Rig – Problem Solving Maya 2016
So I decided to try using the Morpheus Rig for my Pantomime sequence, I have seen a number of animations using it and was keen to try the rig customization out for myself. If you would like to try this rig for yourself you can download it here: http://www.joshburton.com/projects/morpheus.asp Now I had recently downloaded the rig … Continue reading Morpheus Rig – Problem Solving Maya 2016
The Apprentice – Game Collaboration
This term I got the opportunity to work in collaboration with some game students for their game The Apprentice. It was my task to rig and animate a character given to my by one of the other animators, I hadn't had a lot of experience animating for games so it was nice to be able … Continue reading The Apprentice – Game Collaboration
Aftermath – Modelling
Once we had determined our style and basic layout we started to assign assets to each member of the team. I was tasked with creating the Bar and a Firepit. Bar Like i always do when starting a 3D model i looked for some reference materials so that my asset will fit with the theme … Continue reading Aftermath – Modelling
Animations in Games
How animating for games is different than for film? Although the underlying principles and skills of animation remain virtually the same there is a definite difference between animation for film and animation for games. When animating for film the camera is in a fixed point as the animation is only viewed from a set camera … Continue reading Animations in Games
Pantomime Sequence
One of the other tasks I have opted to do is animate a Pantomime sequence. A Pantomime sequence is where characters convey a story without any dialogue. Therefore all emotions and thoughts of the character need to be obviously read through body motion and simple facial expression. This type of animation set is really heavy … Continue reading Pantomime Sequence