For this project we have been placed in groups of 4-6 students (my group has 6 - yay!) Our task s to design and build a small real-time environment in a game engine that conveys a story, in this case the story has to be the aftermath of something like a battle or crash. I … Continue reading Aftermath Project
Category: Aftermath
Aftermath – Modelling
Once we had determined our style and basic layout we started to assign assets to each member of the team. I was tasked with creating the Bar and a Firepit. BarĀ Like i always do when starting a 3D model i looked for some reference materials so that my asset will fit with the theme … Continue reading Aftermath – Modelling