Project Overview This particular project involves the creation of a low poly 3D character (and animation set) for a proposed mobile game based in the universe of an existing 2D television series. The Characters need to be between 500-1000 Polys and use no more than two 256x256 pixel images for the textures. In addition this project … Continue reading Pokemon Project Overview
Category: Studio1
Rapid Reboot Project Overview
Project Overview This Project involves the creation of a 15-30 second title sequence that is being rebooted as a new television show. The title sequence has to be created in a similar style to an existing sequence from another show, chosen by the client. This project is a team based effort, incorporating students from each studio … Continue reading Rapid Reboot Project Overview
Saturday Night Fever Animatic – Concepts
Our group split to work on a few different asset concepts each to get the work done more efficiently. After looking at the archer intro we found that one consistent theme was that the silhouettes are constantly overlaying a background blueprint or schematic. Because Saturday night fever doesn't give up a lot of schematic like … Continue reading Saturday Night Fever Animatic – Concepts
Saturday Night Fever – Animatic
So after gathering our initial concepts and idea's our leads went away and worked out a storyboard for us to follow, The story board consisted of 5 individual "scenes" and each of us were assigned to complete a specific one for the animatic. I was assigned to do a scene where our character, (strongly resembling … Continue reading Saturday Night Fever – Animatic
Pokemon Trainer Analysis
Design Analysis Before I look into design my character for this project I need to look into the style of the characters that already feature in the Pokemon universe. These two trainers are from Pokemon Black and White, I will use these as a basis for my analysis as it features both a male and … Continue reading Pokemon Trainer Analysis
Pokemon Trainer Designs
I did a bit of research into some existing 3D models of Pokemon trainers and found that one of their games included such models. These characters are quite small when compared to the original character designs that I looked into previously being approximately 3 1/2 heads tall instead of the taller 5-6 heads height of … Continue reading Pokemon Trainer Designs
Facilitator Feedback
Now that I had a decent compilation of thumbnail sketches for my water trainer we had the opportunity to get some feedback from our facilitators. We were told to choose 5 of our favorite sketches to be analyzed these where mine (circled by orange) A lot of my feedback was mostly positive and they liked … Continue reading Facilitator Feedback
Cross-Discipline: Games Project Work
Supply and Demand As part of the studio unit this year I have to work cross-dicipline with some students in another area eg, Games, Film, Design. Because I am really interested in doing animation for games and I already knew quite a few games students I have gotten involved in a 3D platform game called … Continue reading Cross-Discipline: Games Project Work
Saturday Night Fever – Final Scene Setup
Final Scene Setup After putting all our scene's together for the animatic showing we now get to start to fix up the scenes for the final. On a good note my group loved how I interpreted the storyboards for my scene with the character jumping to each pose instead of sliding across or something - … Continue reading Saturday Night Fever – Final Scene Setup
Pokemon Trainer – Final design
Based off of my feedback from the facilitators I went and found a good template for my design. I had trouble finding one and instead created my own using an, almost, blank version of a female pokemon trainer from the pokemon trainer creator I found ages ago (Link Here) as well as a perspective view … Continue reading Pokemon Trainer – Final design