Highlight of 3D Graphics

Over the last few decades there has been a great advancement of the skills and technology in 3D animation. From the beginning of these advancements SIGGRAPH, has been on the front-lines in showcasing these new developments. ACM SIGGRAPH began in 1974 as a small group of specialists in a new and upcoming discipline. Since then SIGGRAPH … Continue reading Highlight of 3D Graphics

Compositing

Compositing is the ninth and final phase of the 3D production pipeline and is the process where elements, often including both live action film footage, photographs and rendered images are layered and composited together into a scene or image. (Wiesen, 2015) There are two types of compositing, node-based and layed-based. Node-based compositing shows the composite … Continue reading Compositing

Rendering

Rendering is the eighth phase in the 3D production pipeline and is the process of automatically converting 3D models into 2D images with realistic or non realistic effects that can be seen as an image or animation (DN Studio, 2014).  In rendering the 2D image or images are generated from the model, it is equivalent … Continue reading Rendering

Lighting

Lighting is applied in the seventh phase of the 3D production pipeline and us where you can control many of the lighting elements in the scenes and shots of your animation/model. (Boudon, 2014).  There are four different components in each light source; intensity, direction, colour and size and altering these components gives a variety of … Continue reading Lighting

Animation

Animation is the sixth phase of the 3D production pipeline and is where the 3D model that has been created and rigged can be given “life”. (Get Movin’ With a Career in 3D Animation, 2014) 3D animation uses computer generated images to create animated scenes, this is done through the use of frames, still images … Continue reading Animation

Rigging

Rigging is the fifth stage in the 3D production pipeline and is a crucial stage before the pipeline can continue onto animation. Rigging is essentially the process of creating a “skeleton” for a 3D model to give it the ability to move and mimic real world skeletal systems whilst maintaining its form. (Im, 2013) The rig … Continue reading Rigging

UV Mapping

UV Mapping is the third phase in the 3D production pipeline and is the process on where the model can be textured. UV Mapping is the process of making a 2D representation of a 3D model through the unwrapping of the 3D model. (Make Human, 2012)  UV’s are 2D texture coordinates that link the pixels … Continue reading UV Mapping

Pre-Production

Pre-Production is the first phase in the 3D production pipeline and is where the direction of the project takes form. This is the phase where original ideas and concepts, such as setting, characters and style, are derived and refined to create a basis on which production can be started. (Boudon, 2014) The Pre-production stage also develops … Continue reading Pre-Production