Over the last few decades there has been a great advancement of the skills and technology in 3D animation. From the beginning of these advancements SIGGRAPH, has been on the front-lines in showcasing these new developments. ACM SIGGRAPH began in 1974 as a small group of specialists in a new and upcoming discipline. Since then SIGGRAPH … Continue reading Highlight of 3D Graphics
Category: 3D Production Pipeline Overview
All the information researched for the 3D Production Process
Compositing
Compositing is the ninth and final phase of the 3D production pipeline and is the process where elements, often including both live action film footage, photographs and rendered images are layered and composited together into a scene or image. (Wiesen, 2015) There are two types of compositing, node-based and layed-based. Node-based compositing shows the composite … Continue reading Compositing
Rendering
Rendering is the eighth phase in the 3D production pipeline and is the process of automatically converting 3D models into 2D images with realistic or non realistic effects that can be seen as an image or animation (DN Studio, 2014). In rendering the 2D image or images are generated from the model, it is equivalent … Continue reading Rendering
Lighting
Lighting is applied in the seventh phase of the 3D production pipeline and us where you can control many of the lighting elements in the scenes and shots of your animation/model. (Boudon, 2014). There are four different components in each light source; intensity, direction, colour and size and altering these components gives a variety of … Continue reading Lighting
Animation
Animation is the sixth phase of the 3D production pipeline and is where the 3D model that has been created and rigged can be given “life”. (Get Movin’ With a Career in 3D Animation, 2014) 3D animation uses computer generated images to create animated scenes, this is done through the use of frames, still images … Continue reading Animation
Rigging
Rigging is the fifth stage in the 3D production pipeline and is a crucial stage before the pipeline can continue onto animation. Rigging is essentially the process of creating a “skeleton” for a 3D model to give it the ability to move and mimic real world skeletal systems whilst maintaining its form. (Im, 2013) The rig … Continue reading Rigging
Texturing and Shaders
Texturing and Shaders are applied in the fourth phase of the 3D production pipeline and whilst don’t effect the shape of the 3D model they do effect its visual appearance (Slick, Anatomy of a 3D Model, 2015). Although separate features texturing and shaders work together to determine the overall visual detail of the 3D model. … Continue reading Texturing and Shaders
UV Mapping
UV Mapping is the third phase in the 3D production pipeline and is the process on where the model can be textured. UV Mapping is the process of making a 2D representation of a 3D model through the unwrapping of the 3D model. (Make Human, 2012) UV’s are 2D texture coordinates that link the pixels … Continue reading UV Mapping
3D Modelling
3D Modelling is the second phase in the 3D production pipeline and is where the actual 3D model is created. This phase takes the concepts created in Pre-production and turns them into 3D models for further use (Boudon, 2014). 3D Modelling can be defined as “the process of creating a 3D representation of any surface … Continue reading 3D Modelling
Pre-Production
Pre-Production is the first phase in the 3D production pipeline and is where the direction of the project takes form. This is the phase where original ideas and concepts, such as setting, characters and style, are derived and refined to create a basis on which production can be started. (Boudon, 2014) The Pre-production stage also develops … Continue reading Pre-Production